ALT-C 2016

We are on our travels again with a presentation at the Alt-c conference in Warwick (September 6th – 8th). We have prepared a demonstration of using Aurasma for an augmented reality word hunt – (see the page ‘word hunt‘ for the online version). All the materials for this are readily available and the idea can be adapted for more thought provoking educational content. We think the main benefit for students is to create these kinds of materials but you could also develop your own quiz format for others to play with.

Workshop Materials

We have consolidated our experiences with using Aurasma for AR in practical workshop sessions and class room based activities. We have produced a short booklet outlining how to use Aurasma and a work sheet that can be used to for a  workshop activity.



Next Steps …

We are now off to wider vistas with a workshop at ALT-C (Association of Learning Technologies Conference) 2015 in Manchester on September 8th. (
Here is a link to the Slide Share workshop presentation:

Augmented Reality (AR) meets Action Research: A workshop (re) conceptualising a year one gaming/computing curricula.

Also a presentation and demonstration at ELEOT 2015 ” Using Augmented Reality to engage STEM students with an authentic curriculum” in Italy on September 16th which provides context and overview to the PDP Augmented Reality project. (

Coming soon will be our paper in the Anglia Ruskin Learning and Teaching publication ‘Networks’ – here is a near final ‘pre-published’ version:  The Augmented Library: Motivating STEM StudentsThe Augmented Library: Motivating STEM Students

Anglia Ruskin University Learning and Teaching Conference

At the recent ‘Engage’ Anglia Learning and Teaching conference (Engage Highlights) the Augmented team provided a short presentation on Developing Augmented Reality in the classroom and a longer session for participants to get hands-on experience through our workshop.

The presentation slides can be viewed here:  AugmentedReality_AngliaLandT

Image shows participants using ‘BOYD’ to view freely available triggers and a group concentrating on creating their own Auras.

LT_ARinAction LTDebbieDemo

Librarian Workshops

From the beginning of Augmented Reality books have been used as triggers and the media played used to enhance the reading / learning experience. As well as supplementing books for study some of the groups of PDP students  (for details of these projects see the Augmented PDP page) have provided AR links to locate the library and to locate particular subject areas within the library.

We also used books as the focus for the PANARU workshop, where a visiting group of lecturers and students from Panama use AR to record their comments on a selection of books and to use these as the focus for creating attractive AR enhanced posters.

To share these experiences and to help Librarians become aware of AR and to get some hands-on experience workshops (19th July in on ARU Chelmsford Campus and 26 July on the Cambridge campus). We used the classic text Homer’s Odessy with some related images for participants to use as triggers for short video commentaries that they recorded using their smart phones.

HomerScirens HomerBookCover

Look Make Learn 2015

We were very happy to be invited to the 2015 Look Make Learn Education conference hosted by London Met on 12th May. As well as our workshop / presentation we enjoyed the relaxed atmosphere and time allowed to experience the other presentations. More details can be see at: 

Workshop presentation at Look Make Learn

Workshop presentation at Look Make Learn, showing example from Homers Odyssey

Creating an Aura trigger from a collage poster

Creating an Aura trigger from a collage poster

PANARU meets Augmented Reality

Augmented Reality day for International visitors (Feb 18th, 2015)

We worked with the international office, ALSS, and University Librarians to host a one day event creating an “Augmented Reality Poster”. Delivered to 55 Panamanian visiting English teachers and student teachers, hosted by ALSS as part of a language acquisition programme, ‘PANARU’ – sponsored by the Panamanian government. Participants were engaged in a day of activities that introduced AR and used this as a focus for creating a poster reviewing their favourite book, enabling them to create a short video triggered by the book/poster. All the materials and resources for the day were produced by Mike and Debbie, with help from the librarians (details and photographs of the day are on the project blog site).

This session included three Indian Professors of Media Literature and English as part of the British Council FLAIR programme for fostering linkages in academic innovation and research. One of the professors gave a presentation on using stylistic elements to convey emotional context. The three FLAIR participants further engaged with the workshop, working with the rest of the team to support language acquisition as the Panamanian visitors developed their posters.  to facilitate  for . n, who wanted to experience best practice, cutting edge teaching.

Team: Dr Mike Hobbs, (Computing and Technology), Dr Debbie Holley(Education), Averil Robertson (technical lead University library), Chloe Menown(subject librarian).

Here is a short video that shows some of the action:

AR with Aurasma – early steps

Getting started with Augmented Reality: Aurasma – early steps

There are a number of different packages that offer access to Augmented Reality – ranging from very expensive high end industry/ government funded simulations to bespoke equipment giving the ‘immersive feel’ such as OCULUS RIFT. For educational purposes, some packages will offer a small number of credits/ pages, but for user generated content by students for students AURASMA is hard to beat.

Our first venture into using AURASMA has been with our ARU first year Computer Gaming Technology students, who experimented with creating Augmented reality artifacts as part of their CPD activities, and a further post will showcase  their results.

We then interviewed the different groups to see what, if any benefits came out of working together in this way. A enhanced sense of team work, communication and a marked focus on the future world of work were early themes, a report is forthcoming.

Our early findings were presented as a poster at the ARU Faculty of Health,  Social Care and Education (FHSCE) Awayday, and generated significant interest from the staff. We also used it as part of an Augmented Reality ‘wall’ as a technology teachmeet for new staff studying for their PGCERT.

You can download the poster from here : Augmented Poster, and the instructions on how to download and install AURASMA onto your mobile device here:  Aurasma Getting Started. Print the poster and find the embedded ‘trigger’  videos of the students talking about their projects by pointing your device at ‘GROUPWORK’ and ‘REFLECTION’

For our new workshops, where we will be getting staff, students, visitors and anyone else who is interested to create an Augmented Reality Poster about their favourite book. The next blogpost will supply instructions and details to enable you to take part.

Technology ‘Teachmeet’

On November 20th the Augmented team provided a short workshop session to new staff from a variety of different departments and faculties on the PGCert as part of a ‘technology teachmeet’. The three hour session showcased different technologies that can make a difference in the classroom, and  demonstrated resources new  staff may not be familiar with.

In this context we introduced Aurasma, showed how a QR code can be used to simplify the downloading of the app and triggered media from a poster. You can find a video example and instructions on how to do this here: Augmented poster.

Example of the Heart Cam AR app

The Heart Cam App, available on iTunes (HeartCam)  by Mechanism digital uses a dedicated app that is free to download, to super impose the beating heart on a printed (or screen) target of a heart.

Here is a link to a video showing the effect, it is a little gory but reasonably anatomically accurate.  The Heartcam Example Video